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Half life 1 beta
Half life 1 beta










Half-Life’s soundtrack was composed by Kelly Bailey.

HALF LIFE 1 BETA SOFTWARE

Valve Software hired science fiction author Marc Laidlaw in August 1997 to work on the game’s characters and level design. The first public appearances of beta Half-Life came in early 1997 it was a hit at Electronic Entertainment Expo that year, where they primarily demonstrated the animation system and artificial intelligence. Subsequently, according to Teasley, they wanted Half-Life to “scare you like Doom did”. According to one of the game’s designers, Harry Teasley, Doom was a huge influence on most of the team working on Half-Life. Gabe Newell explained that the name Half-Life was chosen because it was evocative of the theme, not clichéd, and had a corresponding visual symbol: the Greek letter λ (lower-case lambda), which represents the decay constant in the half-life equation.

half life 1 beta

The original code name for Half-Life was Quiver, after the Arrowhead military base from Stephen King’s novella The Mist, which served as early inspiration for the game. However, Sierra On-Line had been very interested in making a 3D action game, especially one based on the Quake engine, and so signed them for a one-game deal. The company had difficulties finding a publisher at first, many believing their project “too ambitious” for a studio headed by newcomers to the video game industry. Valve eventually modified the engine a great deal, notably adding skeletal animation and Direct3D support a developer stated in a PC Accelerator magazine preview that seventy percent of the engine code was rewritten. They settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.

half life 1 beta

Half-Life was the first product of Valve Software, which was founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell.










Half life 1 beta